Skip to main content

REWARD SHOWCASE

Reward showcase is a relatively new system which simplifies how rewards are displayed in animations. It gives the option to change every single reward and how it handles. For example: type, interactable, hologram, and more...

Example

reward-showcase:
type: EMPTY
hologram: []
hologram-translation: "x;y;z"
interactables:
- type: MODELENGINE
model: example_model
offset: "0;0;0"
spawn-actions:
- type: message
message: "Reward showcase has been spawned"
despawn-actions:
- type: message
message: "Reward showcase has been despawned"

Options:

  • hologram - Hologram of the showcase, read more in the Hologram page!

  • hologram-translation - Offset from the base location of the spawned reward showcase.

  • interactables - Interactables that are going to be spawned along with the reward showcase.

  • spawn-actions - Animation actions that are going to be executed when the reward showcase is spawned.

  • despawn-actions - Animation actions that are going to be executed when the reward showcase is despawned or reward of the showcase is updated.

View Page
Holograms
View Page
Visuals (Interactables)

ITEM REWARD SHOWCASE

This type spawns an item entity (same as dropped item).

reward-showcase:
type: ITEM
item:
material: STONE
hologram: []
hologram-translation: "x;y;z"
interactables:
- type: MODELENGINE
model: example_model
offset: "0;0;0"
spawn-actions:
- type: message
message: "Reward showcase has been spawned"
despawn-actions:
- type: message
message: "Reward showcase has been despawned"

Options:

  • item - Item, that is going to be used for the item showcase. You can completely ignore this option if you want to use the item of the reward!
View Page
Item Settings

EMPTY REWARD SHOWCASE

This showcase type was created in order to have complete freedom of what you want to spawn, etc.

Empty Reward showcase does not spawn anything on its own, it only spawns the Interactables, Hologram and the executed actions.

reward-showcase:
type: EMPTY
hologram: []
hologram-translation: "x;y;z"
interactables:
- type: MODELENGINE
model: example_model
offset: "0;0;0"
spawn-actions: []
despawn-actions: []