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COMPATIBILITY

We aim to support as many plugins as possible. If you are looking for us to add a new plugin to support please let us know in our discord!

MODELENGINE​

To specify ModelEngine you need to define it in the type (refer to interactable section). Then the model id is the same as the .bb file name.

  - type: MODELENGINE
model: iron_crate_1

You are also able to define animations in the animation section by doing animation: <name>. More info in the animation docs section.

BETTERMODEL​

To specify BetterModel you need to define it in the type (refer to interactable section). Then the model id is the same as the .bb file name.

  - type: BETTERMODEL
model: iron_crate_1

You are also able to define animations in the animation section by doing animation: <name>. More info in the animation docs section.

NEXO​

To specify using nexo as a key or a reward it's very simple!

material: NEXO:<id>

ITEMSADDER​

To specify using ItemsAdder as a key or a reward it's very simple!

material: itemsadder:<id>

ORAXEN​

To specify using Oraxen as a key or a reward it's very simple!

material: oraxen:<id>

MMOITEMS​

To specify using MMOItems as a reward it's very simple! Registers the display name, lore, and enchantments.

material: mmoitem:<item_type>:<item_id>

COMET​

Comet (made by us) is a highly advanced particle system utilizing custom particles via a resource pack. Join Discord To Purchase

      - type: "show-comet-particle"
id: example
emitter: black_hole_implosion_init #id
offset: "0;1.5;0"

Within the animations.

PLACEHOLDERAPI​

You must install PAPI in order to parse these placeholders.

MINIMESSAGE​

The entire plugin uses minimessage formatting for all colors/gradients. View the format HERE

KEY​

<crate>

  • Crate ID or all.

<player>

  • Player name or can be self.

<timeframe>

  • Timeframe options are: daily, weekly, monthly, alltime.

<time-in-ticks>

  • Int amount based on ticks.

<place>

  • Leaderboard place. For example "1", "5" etc (int amount).

<milestone>

  • ID Name of a milestone.

PLACEHOLDERS​

%aquaticcrates_keys_<player>_<crate>%

  • Returns the number of virtual keys a player has.

%aquaticcrates_totalkeys_<player>%

  • Returns the number of all keys a player has.

%aquaticcrates_statistic_crate_<crate-id>_<timeframe>%

  • Returns how many times a crate has been opened in a specific amount of time.

%aquaticcrates_statistic_crate_<crate-id>_<timeframe>_<player>%

  • Returns how many times a crate has been opened in a specific amount of time regarding a player.

%aquaticcrates_statistic_reward_<crateid:rewardid>_<timeframe>%

  • Returns how many times a reward has been won in a certain crate in a specific timeframe.

%aquaticcrates_statistic_reward_<crateid:rewardid>_<timeframe>_<player>%

  • Returns how many times a reward has been won in a certain crate in a specific timeframe regarding a player.

%aquaticcrates_randomreward_<crate>_<time-in-ticks>_<only-winnable>%

  • Returns a random reward name of a crate in a specific amount of time.

%aquaticcrates_latest-reward_<crate>_<place>_name%

  • Returns the name of the reward in a specified position on the latest reward winners list for the given crate.

%aquaticcrates_latest-reward_<crate>_<place>_id%

  • Returns the id of the reward in a specified position on the latest reward winners list for the given crate.

%aquaticcrates_latest-reward_<crate>_<place>_timestamp%

  • Retuns the timestamp (10s ago, 30m ago, etc) from the last won reward in a specified position on the latest reward winners list for the given crate.

%aquaticcrates_latest-reward_<crate>_<place>_winner%

  • Returns the player name from the last won reward in a specified position on the latest reward winners list for the given crate.

%aquaticcrates_milestone_<crate>_<milestone>_reached%

  • Returns yes/no if the milestone was reached.

%aquaticcrates_milestone_<crate>_<milestone>_remaining%

  • Returns the int amount until the next milestone.

%aquaticcrates_milestone_<crate>_<milestone>_name%

  • Returns the display name of the milestone.

%aquaticcrates_repeatable-milestone_<crate>_<milestone>_remaining%

  • Returns the int amount until the next repeatable milestone.

%aquaticcrates_repeatable-milestone_<crate>_<milestone>_name%

  • Returns the display name of the next repeatable milestone.

%aquaticcrates_guaranteed_<crate>_next_remaining%

  • Returns the amount until the next guaranteed reward

%aquaticcrates_guaranteed_<crate>_next_required%

  • Returns the next required guaranteed reward in order to progress past it

%aquaticcrates_guaranteed_<crate>_next_id%

  • Returns the id of the guaranteed reward

%aquaticcrates_guaranteed_<crate>_next_name%

  • Returns the guaranteed name of the next reward