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COMPATIBILITY

We aim to support as many plugins as possible. If you are looking for us to add a new plugin to support please let us know in our discord!

MODELENGINE

To specify ModelEngine you need to define it in the type (refer to interactable section). Then the model id is the same as the .bb file name.

  - type: MODELENGINE
model: iron_crate_1

You are also able to define animations in the animation section by doing animation: <name>. More info in the animation docs section.

BETTERMODEL

To specify BetterModel you need to define it in the type (refer to interactable section). Then the model id is the same as the .bb file name.

  - type: BETTERMODEL
model: iron_crate_1

You are also able to define animations in the animation section by doing animation: <name>. More info in the animation docs section.

NEXO

To specify using nexo as a key or a reward it's very simple!

material: NEXO:<id>

ITEMSADDER

To specify using ItemsAdder as a key or a reward it's very simple!

material: itemsadder:<id>

ORAXEN

To specify using Oraxen as a key or a reward it's very simple!

material: oraxen:<id>

COMET

Comet (made by us) is a highly advanced particle system utilizing custom particles via a resource pack. Join Discord To Purchase

      - type: "show-comet-particle"
id: example
emitter: black_hole_implosion_init #id
offset: "0;1.5;0"

Within the animations.

PLACEHOLDERAPI

You must install PAPI in order to parse these placeholders.

MINIMESSAGE

The entire plugin uses minimessage formatting for all colors/gradients. View the format HERE

KEY

<crate>

  • Crate ID or all.

<player>

  • Player name or can be self.

<timeframe>

  • Timeframe options are: daily, weekly, monthly, alltime.

<time-in-ticks>

  • Int amount based on ticks.

<place>

  • Leaderboard place. For example "1", "5" etc (int amount).

<milestone>

  • ID Name of a milestone.

PLACEHOLDERS

%aquaticcrates_keys_<player>_<crate>%

  • Returns the number of virtual keys a player has.

%aquaticcrates_totalkeys_<player>%

  • Returns the number of all keys a player has.

%aquaticcrates_statistic_crate_<crate-id>_<timeframe>%

  • Returns how many times a crate has been opened in a specific amount of time.

%aquaticcrates_statistic_crate_<crate-id>_<timeframe>_<player>%

  • Returns how many times a crate has been opened in a specific amount of time regarding a player.

%aquaticcrates_statistic_reward_<crateid:rewardid>_<timeframe>%

  • Returns how many times a reward has been won in a certain crate in a specific timeframe.

%aquaticcrates_statistic_reward_<crateid:rewardid>_<timeframe>_<player>%

  • Returns how many times a reward has been won in a certain crate in a specific timeframe regarding a player.

%aquaticcrates_randomreward_<crate>_<time-in-ticks>_<only-winnable>%

  • Returns a random reward name of a crate in a specific amount of time.

%aquaticcrates_latest-reward_<crate>_<place>_name%

  • Returns the name of the reward in a specified position on the latest reward winners list for the given crate.

%aquaticcrates_latest-reward_<crate>_<place>_id%

  • Returns the id of the reward in a specified position on the latest reward winners list for the given crate.

%aquaticcrates_latest-reward_<crate>_<place>_timestamp%

  • Retuns the timestamp (10s ago, 30m ago, etc) from the last won reward in a specified position on the latest reward winners list for the given crate.

%aquaticcrates_latest-reward_<crate>_<place>_winner%

  • Returns the player name from the last won reward in a specified position on the latest reward winners list for the given crate.

%aquaticcrates_milestone_<crate>_<milestone>_reached%

  • Returns yes/no if the milestone was reached.

%aquaticcrates_milestone_<crate>_<milestone>_remaining%

  • Returns the int amount until the next milestone.

%aquaticcrates_milestone_<crate>_<milestone>_name%

  • Returns the display name of the milestone.

%aquaticcrates_repeatable-milestone_<crate>_<milestone>_remaining%

  • Returns the int amount until the next repeatable milestone.

%aquaticcrates_repeatable-milestone_<crate>_<milestone>_name%

  • Returns the display name of the next repeatable milestone.