VISUALS
Our plugin has a special system called "interactables" which allows for multiple types of visuals. It includes ModelEngine, BetterModel, entities, and blocks.
You are also able to stack multiple types of interactables together for example having multiple blocks and a ModelEngine crate.
MODELENGINE
interactables:
- type: MODELENGINE
model: aquaticcrate1 #.bb file name
offset: "0;0;0" #X, Y, Z
Options
model
- Model ID from ModelEngineoffset
- Location offset from the base location (Location of where's the crate placed)
BETTERMODEL
interactables:
- type: BETTERMODEL
model: aquaticcrate1 #.bb file name
offset: "0;0;0" #X, Y, Z
Options
model
- Model ID from BetterModeloffset
- Location offset from the base location (Location of where's the crate placed)
BLOCKS
interactables:
- type: BLOCK
material: BARRIER #Block type
offset: "0;0;0" #X, Y, Z
- type: BLOCK
material: WHITE_SHULKER_BOX #Block type
face: UP #Faces the shulker pointing up
offset: "0;1;0" #X, Y, Z
Options
material
- Material of the blockoffset
- Location offset from the base location (Location of where's the crate placed)- Read more about Block settings on the Block Settings page!
View Page
Block Settings
ENTITY
interactables:
- type: DISPLAY_ENTITY
offset: "0;1;0" #X, Y, Z
properties:
display-item:
material: DIAMOND
Entity properties page is in progress!
ITEM MODEL
This is a short version of the Entity interactable for spawning the Item Display entity.
interactables:
- type: ITEM_MODEL
offset: "0;1;0" #X, Y, Z
item:
material: DIAMOND
item-transform: NONE
scale: "1;1;1"
billboard: FIXED
Options
-
material
- Material of the item -
offset
- Location offset from the base location (Location of where's the crate placed) -
item-transform
- display tranformOptions:
- NONE
- THIRDPERSON_LEFTHAND
- THIRDPERSON_RIGHTHAND
- FIRSTPERSON_LEFTHAND
- FIRSTPERSON_RIGHTHAND
- HEAD
- GUI
- GROUND
- FIXED
-
scale
- Scale of the display -
billboard
Options:
- FIXED
- VERTICAL
- HORIZONTAL
- CENTER
NPC
interactasbles:
- type: NPC
offset: "0;1;0" #X, Y, Z
skin:
value: <the skin value>
signature: <the skin signature> # You can use mineskin.org to get those 2 values
Options
offset
- Location offset from the base location (Location of where's the crate placed)skin.value
- Texture value of the skin (You can get that from mineskin.org)skin.signature
- Texture signature of the skin (You can get that from mineskin.org)